091 Labs weekly Tuesday open night is tonight. The open discussion on simple OOP for novice programmers continues, this week small apps will be built with Processing. Some electronics projects will also be worked on and there will be some 3D Printing demos.
join us for a coffee and see what we are all about. Activities as diverse as electronics, knitting, papercraft, carpentry, board games and more. Come along, join us for a coffee and see what we are all about! All welcome.
Our C-with-Linux-for-hardware classes, hosted by Alanna Kelly, will begin on this Tuesday, November 19, and run for a total of three weeks with the goal of building a simple electronic dice that has been coded in C. You’ll learning soldering, electronics, C, and Linux at an introductory level.
Access to a laptop is mandatory; and an installation of a Linux shell, vim text editor, and GCC compiler are all very strongly recommended. If you run Windows or do not know how to install GCC, a remote shell accounts on an 091 Labs Ubuntu server will be available for the duration of the classes.
The cost of the four classes is €40, along with €10 for electronic components.
Tuesday November 19, from 7pm to 10pm.
Once a week thereafter, for three subsequent weeks.
Have access to vim, GCC, and Linux.
Shell accounts to a remote Ubuntu server will be provided if you don’t have any of the above.
You will learn C, Linux, and simple electronics (soldering, wiring).
The overall project will be to build and take home an electronic six-sided dice.
You are required to have:
A laptop with network access.
Either a Linux installation with GCC, or an installed terminal and SSH. OS X has this in Terminal.app, and for Windows you can install either Cygwin or PuTTY.
Bare blurbs aside, I plan to use Ubuntu for this, and start off by showing people how to install Linux on their laptop. If they survive that (and the scary liability release for my assistance), delve into Boolean logic, basic structures, and hopefully devote most of my time to doing cool and practical things with the Bash shell.
I don’t intend to handhold through the Linux installation: If you want to program or script with Linux, I expect that you at least be comfortable enough to partition your laptop and install it. I really recommend that you come into this workshop with either a function Linux installation, OS X installation, or a Cygwin installation so you can begin working immediately – example code I use will be usable in both environments (except for the respective path differences).
The Big Topics of the shell workshop include:
Refreshment on elementary subjects: Boolean logic, Linux and its shell.
Input and output (STDIN, STDOUT, STDERR), and redirection.
Pipelines, and using them to build workflows.
Parsing, searching, and appending to files.
Coding standards and best practices.
Everyday uses and examples of shell scripts.
Including your own binary programs (C#/Mono) in your workflow. I will cover basics of this.
Come one, come all, and geek out to your heart’s content. :)
The following is a guest post by Sarah Quinn about the upcoming Sound of Things workshop on April 1st.
This April 1st, the Sensory Archive Project is delighted to present a hands-on workshop in 091 Labs connecting narrative concepts with practical skills in interactive technologies. Collaborating artists, Fabio Lattanzi Antinori and Alicja Pytlewska, will present the narrative inspiration and explain the inner workings of the ‘Over Hear’ installation which opens at Áras Éanna on Inis Oírr.
This workshop will include a short artist’s talk by Fabio and Alicja, who both currently have work on display internationally. Check out the links of current work to get a little idea of the kinds of diverse projects Fabio and Alicja work on:
Alicja’s ‘PlayFood’ project is currently on show at MART (Museo di arte moderna e contemporanea di Trento e Rovereto) as a part of The Food Project. The Taste of Shape 09.02 — 02.06.2013 http://studioala.me/PlayFood-table
Over Hear – Opening on Inis Oirr 31st March 2013
Over Hear is an interactive audio installation taking place on the island of Inis Oirr, with the intent of creating a multilayered auditive experience built by merging elements of the folklore with soundscapes of the immediate environment. The audio recordings are composed into a new kind of melody, triggered by the movements of the audience interacting with the artwork.
Over Hear is the first undertaking by the Sensory Archive Project, which has been founded by interdisciplinary collaborators:
Researcher and Educator – Sarah Quinn,
Multidisciplinary Designer – Alicja Pytlewska,
Artist – Fabio Lattanzi Antinori,
and Textile Designer – Marie Molterer.
This project acts as a blueprint for the experimental creative platform we have begun to establish. SAP will support projects which result in works which features a sensory experience, contributing to the future online sensory library of data gathered for each project.
We believe in the promotion of artistic expression through creating works which in turn create opportunities for us to share our inspirations and skills through educational workshops. We promote interdisciplinary collaborations with an aim of breaking down boundaries and aiding unconventional expressions.
Over Hear – The Sound of Things series of workshops have been set up with the kind collaboration of the Galway Autism Partnership Project and 091 Labs in Galway, on 31 March and 1 April respectively.
At the end of the workshop all participants will be given weblinks to on-line resources in order to keep analyzing issues related to interactivity, electronics, Arduino and MaxMSP.
The Sound of Things workshop is running from 6pm to 8pm in 091 Labs on Monday, April 1st and tickets are €20.
Note from Padraic: Only ten places are available for this event and half were already sold the last time I was talking to Sarah. Book soon!
Another note from Padraic: CapSense looks really cool! “Capacitive sensing may be used in any place where low to no force human touch sensing is desirable. An Arduino and the library may be used to sense human touch through more than a quarter of an inch of plastic, wood, ceramic or other insulating material (not any kind of metal though), enabling the sensor to be completely visually concealed.” via Arduino