Tuesday Open Night 8 April 2014

091 Labs weekly Tuesday open night is tonight. The open discussion on simple OOP for novice programmers continues, this week small apps will be built with Processing. Some electronics projects will also be worked on and there will be some 3D Printing demos.

join us for a coffee and see what we are all about. Activities as diverse as electronics, knitting, papercraft, carpentry, board games and more. Come along, join us for a coffee and see what we are all about! All welcome.

Processing and Arduino Meetup

Thursday 26th at 4pm is the first Processing and Arduino meetup at 091Labs. From Thursday 2nd September on we will be meeting regularly once a week at 6pm in the space.

For starters we will be following the O’Reilly Online course

‘Processing and Arduino in Tandem’

Creating Your Own Digital Art Tools

Starting Tuesday 31st 11pm GMT O’Reilly will stream the course which you can follow for free online, quick go sign up http://training.oreilly.com/arduino/, but it you cant make it to every class we have pooled together to download the course video which we will be following week by week 6pm every Thursday at 091Labs.

Sooo what is Processing?

from – http://processing.org/about/

Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.

Just check out all the crazy fun stuff people are doing with this at http://processing.org/exhibition/

Check out artist and course instructor Joseph Grays website  to get an idea of what possible http://grauwald.com/art/index.php

What is Arduino?

from – http://arduino.cc/en/Guide/Introduction

“It’s an open-source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand-alone, or they can be communicate with software running on your computer”

Put them together and you get really great interactive art works and installations.

But first you will need to get yourself some materials

the list can be found here http://training.oreilly.com/arduino/

We are currently looking into getting these bits and pieces together from local suppliers details of which we will add to the wiki asap.

As the weeks go by we will also build a resource of documentation and links on the Wiki.


Looking forward to seeing you there

Teh Workstation

Nagrand from Halaa

I’ll start with a shout-out to Barry for providing me blog access!

Hello, world.

My name is Mark and to describe what I do in inscrutably technical terms, I take photographs. Most of the time, I’ll go out into the real world to photograph skies or trees or ruined buildings. Some of the time I’ll sit on a couch and (ostensibly) visually archive the activities of other 091 Labs members.

And during a wee small part of that time I’ll hop into virtual worlds to photograph skies or trees or ruined buildings.

The virtual world in question is that of Azeroth, from the hugely-successful 2004 video game World of Warcraft. World of Warcraft is a Massively Multiplayer Online Game, a continuous online world where you are interacting with thousands of people simultaneously. You may form parties to raid dungeons, slay dragons and battle the opposing faction, or you can set out alone by yourself to simply quest and experience the world. I get out of bed an hour before the virtual dawn to set up my virtual tripod so I can capture that perfect ray of (it’s okay to groan) virtual light.

I began this small project, which I call Vistas of Azeroth, back in 2006 on a whim. Can I? Let’s see!

After chipping away, on and off, at different scenes from the video game at a low-quality for a few years, I’ve very recently gained the ability to “photograph” scenes at an incredibly high quality. I can now go to more new places than I’ve been able to in the last four years and on every single graphic bell and whistle with the help of other Labs’ members.

We built a graphical workstation.

The magic...begins!

Late last week, I spent an hour bemoaning my desire for a more powerful workstation while I struggled with a laptop that wanted to do nothing more than roll over and die. Matthew suggested that we could build a graphics, video and gaming workstation for the Labs. He donated a motherboard, RAM and a CPU. I donated software and a graphics card gifted by one Jennifer Tidmore of Dallas, Texas, USA – yes, we’re international!

In a hard-work montage straight out of an 80’s film, complete with upbeat soundtrack, we constructed, installed and tested. It is a fantastic piece of equipment for the Labs to have on hand because now have capabilities for:

  • Still image editing. I’ve transferred my imaging workflow from my laptop, although the screen real estate and underlying performance have jumped hugely. I’m down from (up to) six hours of building a scene, down to frequently under an hour.
  • Video and audio editing. I believe I saw somebody stream editing a video under Windows? I can build a time-lapse screencast in h.264 format and append an MP3 soundtrack in less than five minutes. Down from 20 or 30.
  • 3D video game creation. Matthew and others have been very happily cracking away at the Unreal developers SDK.
  • Video games. Don’t share this with anyody, but not all of my World of Warcraft playtime have been to capture scenes. And Matthew runs Portal when nobody is looking.Don’t ask, don’t tell.

Crystalsong Forest

Icecrown Citadel

The Nexus, Coldarra

Utgarde Keep, Howling Fjord

The Wyrmrest Accord, Dragonblight

The Amphitheater of Anguish, Zul'Drak

Dalaran, jewel of Northrend

Zeb'Halak, Grizzly Hills