Unity3d drop-in group session Wednesday 26th @ 6pm

Hello all,

While Mark works on the final content of his unity3d Game Development Workshops, 091 Labs will be running some Unity3d drop-in work-groups. Tomorrow evening from 6pm participants can show-off/work on their own game projects, follow a Unity3d tutorial, or share examples of particularly well-made/unusual games built using the engine (for example, Parallax or the winners of the Kongregate Unity Game Contest).
Tomorrow’s tutorial will be the 3D Platform Game tutorial from the Unity 3D site – pdf and files can be downloaded from here: http://unity3d.com/support/resources/tutorials/3d-platform-game.
Hope to see you there!

Game Development Workshop – Session 2

Hi all,

Last Wednesday we did the first of four sessions for the Game Development Workshop at 091 Labs.

It went very well, covering Unity basics (objects, components, input) and Game State Management.


If you missed the first Session but would still like to take part it’s not too late to do so. All project files will be provided on the night and I’ll answer any questions you may have.


Session two is this Wednesday, at 6pm. We’ll be covering the following topics:

  • Adding (dumb) enemies to the game.
  • Colliders and detecting collisions.
  • Creating a damage system (doing and taking damage).
  • Controlling particles (and explosions).
  • Adding a scoring system.
  • Adding a win/lose condition and associated game states.


Below is a screenshot from the upcoming session build showing the player ship destroying a frigate.
The resulting explosion is pushing the other frigates away.



  • Runs on the 28th Sept, 5th Oct & 12th Oct.
  • From 6pm to 10pm.
  • At 091 Labs.
  • The workshop costs €20.
  • No need to book or pre-pay.


What You’ll Need

  • A laptop with Unity installed.
  • Experience of a programming language.


Game Development Workshop

Game Development Workshop


Starting Wednesday 21st and taking place over four weeks, the Game Development Workshop will guide participants through the development of a game.


Rather than concentrating on the basics, like input and movement, we’ll be going over how to put a game together using object orientated programming techniques such as Managers, Game States and Finite State Machines.


We’ll be using Unity with C# to develop, though the methods used can be applied to almost any language or framework (including XNA).



  • Runs on the 21st Sept, 28th Sept, 5th Oct & 12th Oct.
  • From 6pm to 10pm.
  • The workshop costs €20, this covers the four sessions and is payable at the first.
    No need to book or pre-pay.


What You’ll Need

  • A laptop with Unity installed.
  • Experience of a programming language.

Unity Workshop Postponed

Hi all,

Sorry for the short notice but I have to postpone this week’s Unity workshop to next week (it’s my partner’s birthday and I hadn’t clicked that the 5th is tomorrow).



Unity Workshop #2

This coming Tuesday 22nd of March at 6pm is the second in a series of workshops dedicated to game development.

If you didn’t attend the first session, don’t worry, we’ll provide everything you’ll need to catch up.

Game development can be an exciting and creative hobby, and the with rise of tools like Unity it is now easier than ever for one person to develop and release a game.

What is Unity?

Unity is a integrated 3D engine and authoring tool, designed to make game development as quick and easy as possible. Whereas in the past using similar engines/tools has also meant limiting your game in regards to speed, customisation or graphical prowess, Unity gives you a lot of control and a great modern, and fast, 3D engine.
And of course, Unity is also completely free (even if you sell the game).

Who should attend?

Anyone who has interest in game development.
It is expected that those who attend will have, at least, a basic understanding of a programming language (variables, loops, functions etc.).

What will I learn at the workshop?

The workshop aims to develop in participants a broad understanding of game design and implementation concepts such as game play, physics, sound and 3D graphics.
In this first workshop each participant will be creating a basic game along the lines of Marble Madness. All assets (3d models, textures, sounds etc) will be provided.
This will cover the following topics:

  • The Unity Editor Interface
  • Setting up a Project & Scene
  • Using the Inspector
  • Scripting object behaviours using JavaScript*
  • Using Physics (PhysX)
  • Adding Sound
  • Creating the HUD (GUI)

* For simplicity we will using JavaScript during this workshop, however if there is demand I will cover using C# at a later stage. Unity has it’s own JavaScript/C# compilers and all scripts are compiled during the build process (not JIT), increasing the speed of the scripts in-game

What do I need to bring?

A laptop (or PC) capable of running Unity: http://unity3d.com/unity/system-requirements
Unity itself will be provided on the day, but preinstalling it would be good: http://unity3d.com/unity/download/

Where and when is the event being held?

At 091 Labs, Tuesday 22nd of March from 6pm to 11pm.

How much does it cost?

The event itself is free, with a suggested donation of €5 to 091 Labs for non-members (to help keep these events going).